For my 3rd year university project, we were tasked to produce a real-time game asset based on an old game but making use of modern workflows and game engines. For this, I recreated a portion of the Contessa level from Sucker Punch Productions' Sly 2: Band of Thieves. I spent so many hours of my childhood playing this series of games, I hope I did them justice.
Project for 3D Game Art Module